Lighting and Compositing for interiosr scenes of Call of Duty Modern Warfare.
Lighting and Compositing for exterior scenes of Call of Duty Modern Warfare.
Lighting and Compositing for Honor of Kings. All rendered in Vray with multiple lighting passes and composited in Nuke
A collection of high end condos in Veil Colorado.
Base modeling was done by another. I did all the higher end props, textures, lighting, composition and rendering.
A high end restaurant at a resort in California. All base modeling props, composition, materials, lighting and rendering where done by me.
A new development in Seal Beach California. All modeling, lighting, texturing where done by me. All landscape was a mixture of purchased and modeled assets and Forest Pro was used to populate the scene.
A small sample of custom materials I have created in Substance Designer. I have become somewhat proficient with this tool and have enjoyed the thought process and creativity and executing complex materials for photo-realistic outputs. Accompanying each material is its corresponding height, normal, and albedo map as well as a screenshot of my nodal graph showcasing its complexity.
A collection of interiors for Four Seasons Hotel. Base modeling was done by another. I created all the high end modeling, composition, materials, and lighting.
A retirement community. I was lead on this larger scale project. at certain points have up to 10 people creating assets and assisting with the animation. I was responsible for all camera setup and lighting. certain shots I created custom assets and materials for.
A residential courtyard. modeling, lighting, materials, composition and rendering where done by me.
A high end hotel bathroom. I did all the modeling as well as using some purchased assets. I created all the compositions, lighting, and materials.
A high end hotel lobby, Base modeling was done by another. composition, materials, lighting and rendering where done by me.